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Maestri World

An iPad app for ages 3 to 6

Learning games for kids who can't read yet

Maestri World is a little town of 22 learning games. Your child drives a crane to count, codes a robot home, paints the flags of the world and finds out what washing does to germs. Every word is spoken, and mistakes are part of the fun.

  • Nothing to read
  • No ads
  • Works offline
  • Progress stays on your iPad
A corner of the 3D town with Bo's log cabin, the race track, the bistro, the school with abc blocks, the language school and the fire station

Why kids love it

Designed for small hands and big curiosity

Spoken, never read

Every instruction, name and hint is said out loud, and a tap plays it again. Buttons are pictures, so a 3-year-old can play alone.

Mistakes are safe

No lives, no red crosses, no timers that run out. A wrong try is part of the game, and sometimes it is the funniest part.

A ladder for every skill

Each game moves up after a couple of clean rounds and gives more help after a hard one. Nobody has to pick a level.

A town that grows up too

Games open by age, at three, four or five. Each child has their own progress, and a parent can show or hide any game.

Little and often

Today's trip brings back what was learned anywhere in the app. When time is up, the break screen gives a mission to do at home.

Calm and private

No ads. Progress stays on your iPad, it works offline, and the parent area sits behind a grown-up gate.

Variety of learning games

Every kind of learning, in one town

Reading and numbers sit next to coding, science, building, music, a second language and the everyday habits that matter just as much at this age.

Geography

Flags, countries, hello words, capitals and the world map.

2 games

Phonics & reading

Letter sounds in phonics order, tracing, first words and little books.

2 games

Math

Counting, the number line, making numbers, patterns and early money.

7 games

Coding

Sequences, debugging, loops and functions with arrow blocks.

3 games

Science

Microscopes, germs, plants, motion and the science of sleep.

6 games

Shapes & spatial

Shapes, turning, building from photos and seeing the other side.

4 games

Life skills

Planning, needs and wants, manners, money and helping others.

6 games

Languages

First words and little sentences in another language.

2 games

Music

Beat, rhythm, high and low, and bands from around the world.

1 game

All 22 games

Browse the whole town.

Inside the games

Real challenges, made for four-year-old fingers

Beep the robot waits on a snowy island beside a blue gem and a pink gem, with six arrow blocks lined up in the program strip

Coding

The robot

Your child builds programs from picture blocks to drive Beep the robot home to its charger: arrows first, then repeat loops, turns and a magic block.

  • Sequencing: putting steps in order and predicting what they will make Beep do before pressing play.
  • Debugging: spotting which block went wrong, because it stays lit red, and swapping it for the right one.
  • Loops: using a repeat block with a number instead of the same arrow again and again.
See how it plays
The yellow crane lowers a red container marked 1 onto a green truck already carrying a 3, and the order board asks for 4

Math

The port

Kids 3 to 6 drive a big yellow crane, loading numbered containers onto trucks, ships and trains to count, compare, add, make patterns and meet teens.

  • Recognizing the numerals 1 to 10 and matching each to its number of dots.
  • Comparing two numbers to find the bigger one.
  • Continuing patterns, from A B A B to patterns that grow in twos.
See how it plays
A bunny on a blue e-bike flies off a wooden ramp in the stunt park, with gold stars to catch in the air

Science

Moto valley

Your child rides a little electric dirt bike through a valley making deliveries, and finds out how hills, mud, ice, heavy loads and speed change the ride.

  • Braking ahead of time to stop on a mark, which is also practice in self-control.
  • That going uphill needs power, and going downhill speeds you up by itself.
  • That a faster run-up makes a longer jump.
See how it plays
A half-painted Union Jack: the blue and the diagonal stripes are done, the red and white cross is still to fill, with the real flag and five paint pots beside it

Geography

Around the world

A spoken world trail for kids 3 to 6: meet a country in photos, paint its flag, guide a puppy there with arrow blocks, then answer a quick quiz.

  • The flags and names of the countries on the trail, starting with Japan, Italy and Brazil.
  • Telling look-alike flags apart: in Levels 4 and 5, each new flag is set beside one it could be mixed up with, such as Mexico beside Italy.
  • Hello words, capital cities, continents and main languages for every country they have learned.
See how it plays

By age

Grows with your child, year by year

The town opens new buildings as your child gets older, worked out from their birth month. Games for older kids wait as building sites until then.

3

For 3-year-olds

First sounds, first numbers, first flags. All spoken, all tap.

11 games open

4

For 4-year-olds

Coding with arrows, the airport, the microscope and more.

18 games open

5

For 5-year-olds

Bridges, the warehouse, the plant lab and the adventure planner.

22 games open

6

For 6-year-olds

The top of every ladder: loops, functions, look-alike flags.

22 games open

Looking for a stage rather than an age? See preschool learning games and kindergarten learning games.

A few minutes a day

Play, remember, then off into the real world

Learning sticks when it comes back. Maestri World builds that into the day without nagging.

  1. 1

    Today's trip

    The sun above the town opens a short daily mix of things learned anywhere in the app, with the ones due for review first.

  2. 2

    The garden

    Today's trip grows the garden. Waiting for a bigger reward is part of the game, and the flowers show it.

  3. 3

    A mission at home

    When the session a parent chose is over, the break screen gives a small mission to do away from the screen.

For parents

See what they learned, not just how long they played

Behind a grown-up gate, the parent area shows the week at a glance, what each game is teaching, what is tricky right now and how quickly answers come. There are no streaks and no red counts, just a calm picture and a few suggestions.

What parents get
  • A profile per child

    Each child has their own progress and age-matched town.

  • Session length

    You choose how long a session lasts.

  • Learning, not streaks

    Pace per subject, what is remembered a week later, what is tricky.

  • Your data stays home

    Progress lives on the iPad. Export a backup any time.

Why Maestri World? Learning through play, the way small children learn

Children between three and six learn by doing: stacking, sorting, pretending, asking why. They also cannot read yet, which rules out most of what is on an app store. Maestri World starts from that. Nothing on screen needs reading, every game is a place in a town your child already knows, and every idea is something to do with their hands: load a crane, lay a plank, focus a microscope.

The games aim at real skills that last beyond the screen. Letter sounds come in a phonics order so words can be sounded out early. Numbers come as things to count, carry and compare. Coding is planning steps, running them and fixing what went wrong. Science starts from a question your child can answer by looking.

What's in the name

In Italian, maestri are teachers: the people who help children take their first steps in reading, numbers and the world. In Maestri World, the friends your child meets, like Bo the bear, Beep the robot and Tuca the toucan, help along the way, and sometimes your child gets to be the one who knows best.

The crown in our logo is the reward kids collect in the games. It sits on top of the world because that is where every new country, sound and number takes them.

Our story

Guides for parents

Ideas you can use today, app or no app

All guides

FAQ

Frequently asked questions

What is Maestri World?

An iPad app with 22 learning games for children aged about 3 to 6. The home screen is a little 3D town, and each building is a game: phonics, numbers, flags and countries, coding, science, building, music, a second language and everyday habits.

Does my child need to be able to read?

No. It is made for children who cannot read yet. Everything is spoken, every button is a picture, and children find their games by what the buildings look like.

What ages is it for?

About 3 to 6. Most games open at three, some at four and the most demanding at five, based on the birth month a parent enters. A parent can open or hide any game.

Is it safe for young children?

There are no ads, progress is stored on the iPad, and the parent area is behind a gate: hold the gear, then solve a written sum a pre-reader cannot guess.

How does it handle screen time?

A parent sets the session length. When it is up, a break screen gives your child a small mission to do in the real world. The parent area shows time played, with no streaks to keep up.

What will my child learn?

Letter sounds in phonics order, counting and the number line, flags and countries, steps in order and fixing mistakes (early coding), how bridges hold, what germs do, why sleep matters, and first words in Portuguese, among much more.

Give your child a town full of learning

Spoken from the first tap, no reading needed, no ads, and progress that stays on your iPad.